Clash of Realities (ed.)

Clash of Realities 2015/16

On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference

Digital games as transmedia works of artGames as social environmentsThe aesthetics of playDigital games in pedagogyCineludic aestheticsEthics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.


 

The Clash of Realities – International Conference on the Art, Technology and Theory of Digital Games takes place at the TH Köln, University of Technology, Arts, and Sciences in Cologne, Germany. Unique in Europe, this research conference brings together academics and artists for an interdisciplinary exchange and dialogue. The conference is jointly organized by the "Cologne Game Lab" and the "Institut für Medienforschung and Medienpädagogik" (both of TH Köln), the "ifs internationale filmschule köln", the "Institut für Medienkultur und Theater" of the University of Cologne, and "Electronic Arts", a global leader in the field of digital interactive entertainment.

Homepage:
Clash of Realities: www.clashofrealities.com

Game Studies, Media Studies, Media Pedagogy, Film Studies, Design Studies

Print 59,99 €

10/2017, 638 Seiten, kart., zahlr. z.T. farb. Abb.
ISBN 978-3-8376-4031-1

Artikel-Nr.: 4031

-4031-1: Clash of Realities (ed.), Clash of Realities 2015/16

On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference

 

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E-Book 59,99 €

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10/2017, 638 Seiten
ISBN 978-3-8394-4031-5

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