Clash of Realities 2015/16

On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference

Digital games as transmedia works of artGames as social environmentsThe aesthetics of playDigital games in pedagogyCineludic aestheticsEthics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

59,99 € *

2017-10-09, 638 Seiten
ISBN: 978-3-8376-4031-1

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Clash of Realities

Clash of Realities – International Conference on the Art, Technology and Theory of Digital Games, Germany

Besprochen in:
GMK-Newsletter, 2 (2018)
Autor_in(nen)
Clash of Realities (ed.)
Buchtitel
Clash of Realities 2015/16 On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Verlag
transcript Verlag
Seitenanzahl
638
Ausstattung
kart., zahlr. z.T. farb. Abb.
ISBN
978-3-8376-4031-1
DOI
10.14361/9783839440315
Warengruppe
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Erscheinungsdatum
2017-10-09
Auflage
1
Themen
Medien, Internet
Adressaten
Game Studies, Media Studies, Media Pedagogy, Film Studies, Design Studies
Schlagworte
Games, Design, Art, Media, Film, Audiovisuality, Technology, Digital Culture, Digital Games, Electronic Arts, Cologne Game Lab, Media Studies, Internet, Computer Games, Digital Media, Media Aesthetics, Popular Culture

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