Cultures of Computer Game Concerns
The Child Across Families, Law, Science and Industry
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
Kapitel-Übersicht
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Frontmatter
Seiten 1 - 4 -
Inhalt
Seiten 5 - 8 -
Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures
Seiten 9 - 36 -
Part I Industry Computer Game Concerns
If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development
Seiten 39 - 66 -
Safeguarding Children on the Online Gaming Platform MovieStarPlanet
Seiten 67 - 76 -
Children's Participation in the Development of Online Games
Seiten 77 - 92 -
Part II Legal Computer Game Concerns
The Legal Framework for Computer Games and Child Protection in Germany
Seiten 95 - 112 -
The Political and Legal Basis for Labelling of Computer Games in Denmark
Seiten 113 - 118 -
Textual Co-Construction of Game and Player in German Rating Decisions
Seiten 119 - 136 -
The Privatization of Age Classification
Seiten 137 - 148 -
Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games
Seiten 149 - 162 -
Part III Family Computer Game Concerns
The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play
Seiten 165 - 184 -
The Micro-Politics of Time in Young People's Talk About Gaming
Seiten 185 - 204 -
Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism
Seiten 205 - 230 -
Between Fears and Needs for Information: German Parents' Computer Game Concerns
Seiten 231 - 246 -
And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona
Seiten 247 - 264 -
Part IV Scientific Computer Game Concerns
Does Exposure to Violence in Entertainment Media Make People Aggressive?
Seiten 267 - 282 -
Psychology's Multiple Concerns About Research on the Effects of Media Violence
Seiten 283 - 294 -
From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1
Seiten 295 - 310 -
No Worries? Game Research in Denmark 1984-2014
Seiten 311 - 326 -
Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark
Seiten 327 - 348 -
About the Authors
Seiten 349 - 358
20. April 2018, 358 Seiten
ISBN: 978-3-8376-3934-6
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