Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
Kapitel-Übersicht
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Frontmatter
Seiten 1 - 4 -
Table of Contents
Seiten 5 - 6 -
Credits
Seiten 7 - 8 -
Introduction
Seiten 9 - 20 -
Part 1: Theory
1.1 Videogame Representation
Seiten 23 - 44 -
1.2 Understanding Bereavement
Seiten 45 - 66 -
Part 2: Analysis
2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII
Seiten 69 - 84 -
2.2 "You Were There": Losing Yorda in Ico
Seiten 85 - 104 -
2.3 Conjugal Love: Losing the Spouse in Passage
Seiten 105 - 120 -
2.4 Losing Big Brother in Brothers: A Tale of Two Sons
Seiten 121 - 142 -
2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter
Seiten 143 - 160 -
2.6 Designing for Loss and Grief: A Summary
Seiten 161 - 178 -
Part 3: Design
3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss
Seiten 181 - 192 -
3.2 Ideation with the Bereaved: The Trauerspiel Workshop
Seiten 193 - 218 -
3.3 Designing Jocoi: A Game about Pregnancy Loss
Seiten 219 - 238 -
3.4 On the Question of Impact: Evaluating Jocoi
Seiten 239 - 252 -
Making Space for Grief: Conclusive Thoughts
Seiten 253 - 260 -
References
Seiten 261 - 274
10. April 2019, 274 Seiten
ISBN: 978-3-8394-4415-3
Dateigröße: 9.07 MB