Time and Space in Video Games

A Cognitive-Formalist Approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.

39,99 € *

2019-07-27, ca. 220 Seiten
ISBN: 978-3-8376-4713-6

Erscheint voraussichtlich bis zum 27. Juli 2019

Preise inkl. Mehrwertsteuer. Versandkostenfreie Lieferung innerhalb Deutschlands, für Ausnahmen siehe Details.

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Federico Alvarez Igarzábal

Federico Alvarez Igarzábal, TH Köln, Deutschland

Buchtitel
Time and Space in Video Games A Cognitive-Formalist Approach
Verlag
transcript Verlag
Seitenanzahl
ca. 220
Ausstattung
kart.
ISBN
978-3-8376-4713-6
Warengruppe
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Erscheinungsdatum
2019-07-27
Auflage
1
Themen
Popkultur, Medien, Raum
Adressaten
Game Studies, Media Studies, Psychology, Cognitive Science, Philosophy, Aesthetics as well as Game developers
Schlagworte
Computer, Games, Time, Video Games, Sequencing, Space, Aesthetics, Cognitive Science, Time Perception, Media, Popular Culture, Computer Games, Media Aesthetics, Digital Media, Media Studies

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