Architectonics of Games Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?

This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

39,99 € *

2019-10-27, ca. 260 Seiten
ISBN: 978-3-8376-4802-7

Erscheint voraussichtlich bis zum 27. Oktober 2019

Preise inkl. Mehrwertsteuer. Versandkostenfreie Lieferung innerhalb Deutschlands, für Ausnahmen siehe Details.

Weiterempfehlen

Andri Gerber

Andri Gerber, Zürcher Hochschule für Angewandte Wissenschaften, Schweiz

Ulrich Götz

Ulrich Götz, Zürcher Hochschule der Künste, Schweiz

Autor_in(nen)
Andri Gerber / Ulrich Götz (eds.)
Buchtitel
Architectonics of Games Spaces The Spatial Logic of the Virtual and Its Meaning for the Real
Verlag
transcript Verlag
Seitenanzahl
ca. 260
Ausstattung
kart., Klebebindung, 100 Farbabbildungen
ISBN
978-3-8376-4802-7
Warengruppe
1584
BIC-Code
AM JFD
BISAC-Code
ARC010000 SOC052000
THEMA-Code
AM JBCT1
Erscheinungsdatum
2019-10-27
Auflage
1
Themen
Medien, Raum, Architektur
Adressaten
Architecture, Urban Planning, Game Design, Game Studies
Schlagworte
Virtual Environments, Game Spaces, Game Architecture, Video Games, Architecture, Media, Space, Computer Games, Digital Media

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