Digital Culture & Society (DCS)

Vol. 6, Issue 1/2020 – Laborious Play and Playful Work II

The issue on Playful Work is the second part of the double issue of Digital Culture & Society »Laborious Play and Playful Work«. The double issue addresses the complex thematic field of play and labour dialectics. The articles take a closer look at the problem of play and work from two overlapping, albeit non-mutually exclusive, perspectives: laborious play and playful work. With these terms we want to focus hybrid practices, phenomena and situations beyond the work-play dichotomy. After focusing on leisure activities turning into laborious ones, this second issue looks at playful work. The concept of playful works includes promises of a joyful and rewarding working experience which have been promoted as gamification. »Playful work« can be related to the concept of ludification of culture, embedded in cultural transformations he observed as part of the digital.

29,99 € *

2020-10-27, ca. 200 Seiten
ISBN: 978-3-8376-4955-0

Erscheint voraussichtlich bis zum 27. Oktober 2020

* = Preise inkl. Mehrwertsteuer und gebunden in Deutschland. Versandkostenfreie Lieferung innerhalb Deutschlands, für Ausnahmen siehe Details.

Weiterempfehlen

Pablo Abend

Pablo Abend, Universität Siegen, Deutschland

Sonia Fizek

Sonia Fizek, Abertay University (Dundee), Großbritannien

Mathias Fuchs

Mathias Fuchs, Leuphana Universität Lüneburg, Deutschland

Karin Wenz

Karin Wenz, Universität Maastricht, Maastricht, Niederlande

Autor_in(nen)
Pablo Abend / Sonia Fizek / Mathias Fuchs / Karin Wenz (eds.)
Buchtitel
Digital Culture & Society (DCS) Vol. 6, Issue 1/2020 – Laborious Play and Playful Work II
Verlag
transcript Verlag
Seitenanzahl
ca. 200
Ausstattung
kart., Klebebindung
ISBN
978-3-8376-4955-0
Warengruppe
3744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Erscheinungsdatum
2020-10-27
Auflage
1
Themen
Medien, Gesellschaft, Internet
Adressaten
Media Studies, Game Studies, Sociology and a broader public
Schlagworte
Laborious Play, Playful Work, E-Sports, Excessive Play, Goldfarming, Twitch, Internet, Society, Media, Digital Media, Media Theory, Sociology of Media, Media Studies, Journal

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