History in Games
Contingencies of an Authentic Past
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Kapitel-Übersicht
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Frontmatter
Seiten 1 - 4 -
Table of Contents
Seiten 5 - 6 -
Preface and Acknowledgments
Seiten 7 - 8 -
Introduction
Seiten 9 - 22 -
History as told by the Game
Quarry - Playground - Brand
Seiten 25 - 46 -
Why History in Digital Games matters
Seiten 47 - 72 -
Social Practices of History in Digital Possibility Spaces
Seiten 73 - 92 -
Tracing the Past with Digital Games
Seiten 93 - 114 -
Authenticity in and of History
History in Video Games and the Craze for the Authentic
Seiten 117 - 136 -
Crusading Icons
Seiten 137 - 156 -
The Auteur and the 80s Mixtape
Seiten 157 - 178 -
Queer Authenticity in the History of Games
Seiten 179 - 198 -
The Politics of Authenticity
"If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT
Seiten 201 - 220 -
How to Get Away with Colonialism
Seiten 221 - 236 -
Toying with History
Seiten 237 - 258 -
You Do Have Responsibility!
Seiten 259 - 276 -
Contributors
Seiten 277 - 284
21. Oktober 2020, 284 Seiten
ISBN: 978-3-8376-5420-2
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