Paradoxes of Interactivity

Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations

Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process.

Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.


  1. Frontmatter

    Seiten 1 - 5
  2. Contents

    Seiten 6 - 7
  3. The Co-Evolution of Humans and Machines: A Paradox of Interactivity

    Seiten 8 - 23
  4. I. Rethinking Interactivity

    Does the Body Disappear? A Comment on Computer Generated Spaces

    Seiten 26 - 43
  5. Transparency and Opacity: Interface Technology of Mediation in New Media Art

    Seiten 44 - 61
  6. Where the Action is: Distributed Agency between Humans, Machines, and Programs

    Seiten 62 - 91
  7. Surface, Interface, Subface: Three Cases of Interaction and One Concept

    Seiten 92 - 109
  8. Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds

    Seiten 110 - 139
  9. II. Interplay between Art, Science, and Technology

    Where Art and Science Meet (or Where They Work at Cross-Purposes

    Seiten 142 - 159
  10. Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis"

    Seiten 160 - 173
  11. Implications of Unfolding

    Seiten 174 - 191
  12. UNORTKATASTER: An Urban Experiment Towards Participatory Media Development

    Seiten 192 - 217
  13. Modelling and Analysing Expressive Gesture in Multimodal Systems

    Seiten 218 - 247
  14. III. Interactive Media Performances: Past, Present, and Future

    Interaction Computer Dance: The Resonance Paradigm 1900/2000

    Seiten 250 - 265
  15. Staging of the Thinking Space: From Immersion to Performative Presence

    Seiten 266 - 281
  16. From Interactive Live Electronic Music to New Media Art

    Seiten 282 - 297
  17. Extending the Musical Experience: From the Physical to the Digital and Back

    Seiten 298 - 325
  18. Virtual Musical Instruments and Robot Music Performances

    Seiten 326 - 335
  19. Authors' Biographies

    Seiten 336 - 344
0,00 € *

15. September 2015, 344 Seiten
ISBN: 978-3-8394-0842-1
Dateigröße: 10.12 MB


Uwe Seifert

Uwe Seifert, Universität Köln, Deutschland

Jin Hyun Kim

Jin Hyun Kim, Forschungszentrum »Media and Cultural Communication« (SFB/FK 427) Köln, Deutschland

Anthony Moore

Anthony Moore, Kunsthochschule für Medien Köln, Deutschland

Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.)
Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
transcript Verlag
SOC052000 ART057000
15. September 2015
Medien, Digitalisierung, Kunst, Mensch, Technik
Media Studies, Cultural Studies, Musicology, Philosophy, Sociology, Psychology, Cognitive Science, Computer Science, Music, Media Art
New Media Art, Interactivity, Human-Computer Interaction, Media Theory, Music, Media, Technology, Human, Digital Media, Media Art, Media Philosophy, Media Studies

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