Interface Cultures
Artistic Aspects of Interaction
From media art archeology to contemporary interaction design – the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them.
This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.
Kapitel-Übersicht
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Frontmatter
Seiten 1 - 4 -
Content
Seiten 5 - 8 -
Interface Cultures - Artistic Aspects of Interface Design
Seiten 9 - 18 -
INFORMATION DESIGN AND SOCIAL MEDIA
User Experience and Model-based Development of Interactive Artifacts
Seiten 19 - 26 -
Comment Flow: Visualizing Communication Along Network Paths
Seiten 27 - 38 -
Mobile Interaction
Seiten 39 - 50 -
Let us do what we do best! But how can we produce Knowledge by designing Interfaces?
Seiten 51 - 60 -
Software Agents
Seiten 61 - 70 -
Software as Cultureware - Shaping the Vectors of Pervasive Mediacultures
Seiten 71 - 80 -
BIOLOGICALLY INSPIRED INTERFACES
Nano Vibrational Interfaces
Seiten 81 - 90 -
Packaging Material and Glue for High-Tech
Seiten 91 - 102 -
Evolutionary Algorithms in Support of Creative Architectural Designing
Seiten 103 - 112 -
Designing our Extended Body
Seiten 113 - 120 -
Acar2: The Sequel
Seiten 121 - 128 -
CULTURAL ASPECTS AND AESTHETICS OF INTERACTIVITY
Tactile Temptations: About Contemporary Art, Exhibitions, and Tactility
Seiten 129 - 140 -
»Not Just Art« - From Media Art to Artware
Seiten 141 - 152 -
Opus Ludens - Towards an Aesthetics of Interactivity
Seiten 153 - 164 -
Research of the Motifs in Interactive Media Art concerning the Visual Aspect
Seiten 165 - 174 -
Decoding Gaze in Immersive and Interactive Media Arts
Seiten 175 - 184 -
Why Do We Need New Interfaces to Understand Cities Better?
Seiten 185 - 196 -
Working On and With Eigensinn - A Neglected Concept and its Impact on Media, Art and Art Education
Seiten 197 - 214 -
Cultural Parasitology - Art in its Sociopolitical Complexity
Seiten 215 - 224 -
STAGE-BASED AND AUDIOVISUAL INTERACTION
Blurring the Boundaries - Interactions between Choreography, Dance and New Media Technologies
Seiten 225 - 236 -
Body, Space, Movement and Interactive Technologies in the Performance-Installation Passage
Seiten 237 - 244 -
Virtuoso Audiovisual Real-Time Performance
Seiten 245 - 256 -
Interactivity in Stage Performances
Seiten 257 - 264 -
Musical Interfaces for Beginners
Seiten 265 - 272 -
INTERACTIVE ART PRACTICE
Four Media Archaeological Artworks
Seiten 273 - 282 -
It would have been Fantastic - Between Perfection and Failure
Seiten 283 - 288 -
Everything is so Analog out There
Seiten 289 - 300 -
Multiple Media - Internet (Driven) Works
Seiten 301 - 308 -
Childhood Memories and Interactive Fairytales
Seiten 309 - 316 -
Evolving the Emergent Content Workshop
Seiten 317 - 324 -
Blindspot
Seiten 325 - 332 -
Virtual Knowledge Spaces in the Art Context
Seiten 333 - 343 -
Authors
Seiten 344 - 348
15. Juli 2015, 348 Seiten
ISBN: 978-3-8394-0884-1
Dateigröße: 9.2 MB
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