"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED
This chapter analyses the Assassin's Creed series, which frames religion as a power play between two opposing utopian-dystopian conspiratorial societies throughout history: the Assassins and Templars. It starts with a review of the relevant literature on Utopia, religion and conspiracy, and then proceed in two sections. The first section argues that the series' original premise monopolizes the Assassins' project as utopian. The Utopia of the Assassins' secularized secret society tries to create space for its »not-place« (Utopia) in the Holy Land of Jerusalem in the year 1191. This secular Utopia is set against the outside invasion of the Catholic dystopian Templar crusaders. The second section of the paper will trace the development of the series' characters, settings and stories between the first game in 2007 and its most recent release (at time of writing) in 2018 to argue that the idea of Utopia comes increasingly to overlap with the dystopia of the other. That is, that the Assassins' dystopia is the Templar's Utopia and vice versa. Cynically put, both sides are equally legitimate in their striving toward contrasting Utopia, by vying for full control over historical societies: everything is true. Nothing is permitted.