Players Unite Legally
Virtual reality is not an anarchistic space. Laws apply here, too. When technical advancement races ahead and legislation struggles to keep up, lawyers, game-designers and players face new legal challenges. Who owns digital goods? Has the GDPR stopped online games in Europe for fear of fines? What are the copyright implications of Twitch, Walk-throughs and other player-generated content? What are the contractual problems regarding in-game-purchases? When do games become gambling?