Digital Culture & Society (DCS)

Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.

The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.

A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

29,99 € *

2020-03-27, ca. 200 Seiten
ISBN: 978-3-8376-4479-1

Erscheint voraussichtlich bis zum 27. März 2020

Preise inkl. Mehrwertsteuer. Versandkostenfreie Lieferung innerhalb Deutschlands, für Ausnahmen siehe Details.

Weiterempfehlen

Pablo Abend

Pablo Abend, Universität Siegen, Deutschland

Sonia Fizek

Sonia Fizek, Abertay University (Dundee), Großbritannien

Mathias Fuchs

Mathias Fuchs, Leuphana Universität Lüneburg, Deutschland

Karin Wenz

Karin Wenz, Universität Maastricht, Maastricht, Niederlande

Autor_in(nen)
Pablo Abend / Sonia Fizek / Mathias Fuchs / Karin Wenz (eds.)
Buchtitel
Digital Culture & Society (DCS) Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I
Verlag
transcript Verlag
Seitenanzahl
ca. 200
Ausstattung
kart., Klebebindung
ISBN
978-3-8376-4479-1
Warengruppe
3744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Erscheinungsdatum
2020-03-27
Auflage
1
Themen
Medien, Gesellschaft, Internet
Adressaten
Media Studies, Game Studies, Sociology and a broader public
Schlagworte
Laborious Play, Playful Work, E-Sports, Excessive Play, Goldfarming, Twitch, Internet, Society, Media, Digital Media, Media Theory, Sociology of Media, Media Studies, Journal

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