Games | Game Design | Game Studies

An Introduction
(With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?

Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

€19.99 *

2015-10-27, 296 pages
ISBN: 978-3-8376-2983-5

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Gundolf S. Freyermuth

Gundolf S. Freyermuth, TH Köln, Deutschland

Further contributors
Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Book title
Games | Game Design | Game Studies An Introduction
(With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)
Publisher
transcript Verlag
Pages
296
Features
kart.
ISBN
978-3-8376-2983-5
DOI
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
2015-10-27
Edition
1
Topics
Medien, Internet
Readership
Game Studies, Media Studies, Film Studies, Game Design, Design and a broader public
Keywords/Tags
Video Games, Game Design, Game Studies, History of Games, Media Studies, Audio-visuality, Media, Internet, Computer Games, Media Theory, Digital Media

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