Games and Rules

Game Mechanics for the »Magic Circle«

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.

This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

€39.99 *

2018-10-17, 322 pages
ISBN: 978-3-8376-4304-6

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Beat Suter

Beat Suter, Zürcher Hochschule der Künste, Schweiz

Mela Kocher

Mela Kocher, University of the Arts Zurich, Zurich, Switzerland

René Bauer

René Bauer, Zürcher Hochschule der Künste, Schweiz

Author(s)
Beat Suter / Mela Kocher / René Bauer (eds.)
Book title
Games and Rules Game Mechanics for the »Magic Circle«
Publisher
transcript Verlag
Pages
322
Features
kart., zahlr. z.T. farb. Abb.
ISBN
978-3-8376-4304-6
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
2018-10-17
Edition
1
Topics
Medien
Readership
Media Studies, Game Studies, Computer Linguistics
Keywords/Tags
Games, Video Games, Media, Media Studies, Game Studies, Game Design, Ludology, Narratology, Motivation, Game Mechanics, Ergodic Systems, Aporia and Epiphany, Computer Games, Media Aesthetics, Media Art

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