Games and Bereavement

How Video Games Represent Attachment, Loss, and Grief

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

€34.99 *

2018-10-17, 274 pages
ISBN: 978-3-8376-4415-9

Ready to ship today
Delivery time 3-5 workdays within Germany

Prices incl. VAT. Free delivery within Germany, for other destinations see details.

Bulk discount

Recommend it

Sabine Harrer

Sabine Harrer, Universität Wien, Österreich

Author(s)
Sabine Harrer
Book title
Games and Bereavement How Video Games Represent Attachment, Loss, and Grief
Publisher
transcript Verlag
Pages
274
Features
kart., Klebebindung, 24 SW-Abbildungen
ISBN
978-3-8376-4415-9
DOI
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
2018-10-17
Edition
1
Topics
Medien
Readership
Cultural Studies, Human-Computer Interaction, Game Design, Therapy
Keywords/Tags
Videogames, Attachment, Grief, Media Design, Art Therapy, Media, Computer Games, Media Aesthetics, Media Studies

We use cookies to enable the use of certain functions on this website.

Privacy statement