Time and Space in Video Games

A Cognitive-Formalist Approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.

€39.99 *

2019-10-27, ca. 220 pages
ISBN: 978-3-8376-4713-6

This product will be released at 27 October 2019

Prices incl. VAT. Free delivery within Germany, for other destinations see details.

Recommend it

Federico Alvarez Igarzábal

Federico Alvarez Igarzábal, TH Köln, Deutschland

Book title
Time and Space in Video Games A Cognitive-Formalist Approach
Publisher
transcript Verlag
Pages
ca. 220
Features
kart., Klebebindung, 51 SW-Abbildungen, 10 Farbabbildungen
ISBN
978-3-8376-4713-6
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
2019-10-27
Edition
1
Topics
Popkultur, Medien, Raum
Readership
Game Studies, Media Studies, Psychology, Cognitive Science, Philosophy, Aesthetics as well as Game developers
Keywords/Tags
Computer, Games, Time, Video Games, Sequencing, Space, Aesthetics, Cognitive Science, Time Perception, Media, Popular Culture, Computer Games, Media Aesthetics, Digital Media, Media Studies

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