Architectonics of Games Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?

This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

€39.99 *

2019-10-27, ca. 260 pages
ISBN: 978-3-8376-4802-7

This product will be released at 27 October 2019

Prices incl. VAT. Free delivery within Germany, for other destinations see details.

Recommend it

Andri Gerber

Andri Gerber, Zürcher Hochschule für Angewandte Wissenschaften, Schweiz

Ulrich Götz

Ulrich Götz, Zürcher Hochschule der Künste, Schweiz

Author(s)
Andri Gerber / Ulrich Götz (eds.)
Book title
Architectonics of Games Spaces The Spatial Logic of the Virtual and Its Meaning for the Real
Publisher
transcript Verlag
Pages
ca. 260
Features
kart., Klebebindung, 100 Farbabbildungen
ISBN
978-3-8376-4802-7
Commodity Group
1584
BIC-Code
AM JFD
BISAC-Code
ARC010000 SOC052000
THEMA-Code
AM JBCT1
Release date
2019-10-27
Edition
1
Topics
Medien, Raum, Architektur
Readership
Architecture, Urban Planning, Game Design, Game Studies
Keywords/Tags
Virtual Environments, Game Spaces, Game Architecture, Video Games, Architecture, Media, Space, Computer Games, Digital Media

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