Media Studies

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Time and Space in Video Games
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Release date: 2019-06-27

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Time and Space in Video Games

A Cognitive-Formalist Approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
We Travel the Space Ways
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Release date: 2019-04-27

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We Travel the Space Ways

Black Imagination, Fragments, and Diffractions

This book provides a conversation about black visioning of a future between Africa, Europe, and the Americas.
Playing Dystopia
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Release date: 2018-11-07

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Playing Dystopia

Nightmarish Worlds in Video Games and the Player's Aesthetic Response

Is this hell or beyond? Gerald Farca describes the genre of the video game dystopia and the player's aesthetic response to participating in nightmarish gameworlds.
Transnationalizing Radio Research
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Release date: 2018-10-02

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Transnationalizing Radio Research

New Approaches to an Old Medium

Transnationalizing Radio Research is an essential research guide to radio's global entanglements from its first decades to its recent digital transformations.
The Interactive Documentary Form
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Release date: 2019-08-27

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The Interactive Documentary Form

Aesthetics, Practice and Research

Stefano Odorico aims to explore the interactive documentary form from an aesthetic perspective, to describe its distribution and preservation means, and to reflect on its potential as a research method.
Games and Bereavement
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Release date: 2018-10-17

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Games and Bereavement

How Video Games Represent Attachment, Loss, and Grief

Sabine Harrer explores videogames' capacity to model attachment, loss and grief. She proposes an approach to videogame design with and for grievers.
Games and Rules
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Release date: 2018-10-17

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Games and Rules

Game Mechanics for the »Magic Circle«

Why do we play games? What are the rules for the Magic Circle? This book takes a closer look at the motivational system that is the game mechanics.
Network Publicy Governance
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Release date: 2018-02-16

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Network Publicy Governance

On Privacy and the Informational Self

This book analyzes the conflict between a data driven society and the demand for protection of individual freedom by means of privacy – and formulates a new theory of the informational self.
On Desire
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Release date: 2018-03-29

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Bernd Kracke / Marc Ries (Hg./eds.)
On Desire

Positionen zeitbasierter und immersiver Künste /
Positions of time-based and immersive arts

The book brings together international positions relating to the time-based, immersive arts with an essay developping a theoretical framework relating the moving image to desire.
Digital Media and Textuality
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Release date: 2017-12-27

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Digital Media and Textuality

From Creation to Archiving

How have digital media changed our notions of textuality, narrative and medium and the ways we write, read and teach? This volume assembles answers from different fields.
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