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Time and Space in Video Games
A Cognitive-Formalist Approach
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Is this hell or beyond? Gerald Farca describes the genre of the video game dystopia and the player's aesthetic response to participating in nightmarish gameworlds.
Clash of Realities (ed.)Clash of Realities 2015/16
On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.